


Offensively, their techniques deal the standard quarter melon of damage, but the hand-to-hand combat that they demonstrate is nigh impossible to counter at point-blank distance, and their shockwave attacks have large ranges.įor some strange reason these Crocs look like ducks. Rool's strongest Kremlings in terms of stamina, able to be knocked down several times before defeat. If the Kongs have already taken a Kasplat's blueprint, its hair will turn white, but its shockwave attack will stay the same color. Their hair and shockwaves are color-coded according to the Kong that can collect the Blueprint that they carry: yellow for Donkey Kong, red for Diddy Kong, blue for Lanky Kong, purple for Tiny Kong, and green for Chunky Kong. A complete instructional full game 101 walkthrough for Donkey Kong 64 on Nintendo 64 in 1080p HD. Rool entrusted the forty pieces to these elite Kremlings to keep them out of the wrong hands.įive Kasplats appear in eight of the nine areas of the game, one for each Kong. The Kasplats carry the Blueprint pieces for the Blast-O-Matic machine, broken apart from the original design that Snide created. His outlift is sunglasses, black gloves, a black vest with pockets, and black boots with brown shoelaces. Kasplat is blue muscular Kremling with red eyes, a yellow nose, a yellow belly, and slicked-back hair that can be one of six colors. Home Planet: (Planet Name not found, more Information Needed)
